
Bone Hunter
​Bone Hunter is a Metroidvania 2D platformer RPG game with action-adventure features. Players will explore a despairing world with transformable weapons and fantastic abilities, using the weapon wheel to discover their attack preference and strategically overcome formidable enemies. Upon embodying a lone hunter, players face malevolent forces and vanquish the darkness to reshape the world.
Game Genre
Metroidvania RPG, Action Adventure
Platform
PC (Keyboard - Mouse)
Tool Used
Unity, C#, P4V, Confluence, HanSoft, Photoshop, Procreate

Roles
Project Manager
Localization
Duration
January 2024 – May 2024
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Team Size
24 People
Volunteers
Project Brief

Key Features
Transformable Weapon
The Bone Hunter Demo provides three weapons, four types of enemies, and a powerful boss for players to experience. Utilize the special weapons in your hands, change forms, and switch between different weapons in battle.
Smooth Visual Experience
The frame-by-frame animation gives life to characters and enemies that come to life in the 2D scrolling world. Beautiful environments and cutscenes bring players a unique visual feast.


Design Pillars

Medieval Horror
Explore and discover the story of the universe as you uncover the secrets of life from beyond the cosmos.​

Combat Combo
Choose your own pace with player-chosen character classes and abilities. Use customized abilities to overcome large, epic-scale boss fights.

Realtime Exploration
Change the world through your actions in a dynamic and reactive World.
Find new adventures and re-explore areas as events unfold.
Backstory
In a medieval fantasy world, humans have been infected by the Lunar Disease and turned into monsters. The mighty hunters need to collect the Fire Giant Bones that possess the power to save the world. The current world is mostly in ruins from wars between the five countries fighting for the Bones in an attempt to gain power...

Contribution
Project Manager
Project Management
​As the volunteer Project Manager, I was responsible for task assigning, communication, and coordination with the external school (RIT)'s technical team. My main role is to assist the project leader in arranging and checking developing tasks to ensure submission quality and quantity.
Localization
Chinese Translation and Polishing
I localized and translated the original English design text of Bone Hunter into Chinese based on Chinese language and literature techniques to facilitate its promotion in Chinese independent game exhibitions

